("すまない...! However, the character could still be severely damaged in Boss Battles, turning successive hits in almost guaranteed KOs. He use his tentical to grab someone and take his/her brain. In general, a move is considered a one-hit KO if: Another common standard is to compare the move's knockback to the smash attack of the Home-Run Bat, one of the few moves intended to be the quintessential OHKO by the developers. While being hit by a Klaptrap on Jungle Japes causes a powerful meteor smash of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above. The following may then happen depending on the type of match: If a player has no stocks remaining, then they do not reappear. Certain moves and situations are not considered to meet the definition of one-"hit" KO's: Some stage hazards or enemies are capable of OHKOing on their respective stages, and will be listed below. Unlike in the main Super Smash Bros. games up until Super Smash Bros. for Nintendo 3DS and Wii U, characters normally hit the screen with their back. Angry Kid rides in on his chopper. Ike's Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~35% damage. In Super Smash Bros. and Melee, each character has a "KO property" which starts out empty. The KO property is reset once a character lands on the ground and is no longer moving as a result of the attack's knockback. It gives other characters free KOs when the target character dies on his/her own. For example, if a player has been KO'd once and has one self-destruct, the opponent will be credited with two KOs. D&D Beyond Normal Teleport cannot harm the player in any way. However, contact with Meta Ridley while it's rising after Falcon Flyer Smash will send the player past the blast line for a guaranteed KO, forcing the player to pay attention before landing. Sleeps Voice Clips KO . While this was possibly implemented to avoid griefing in online matches (by self-destructing simply to deprive other players of points), in reality, its main effect is giving other players illegitimate points, as it's clear that jumping off the edge a few seconds after successfully recovering is not a KO. Menu. While touching a Blue Klaptrap on Jungle Japes causes a powerful meteor smash of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above. Rapid Chop if most hits connect (always needs the last slash to land for a KO). Considering Tabuu has only 16 attacks, 88% of his moves are potential one-hit KO moves. Multiple Floows' combined scream (together, only used by two or more Floows at full health). Ultimate on the Nintendo Switch, a GameFAQs Q&A question titled "Under what conditions would a Screen KO / Star KO occur? ("しまった...! However, since the two hitboxes are separated by a few seconds interval when the player is free to move, this move can't be considered an OHKO on all difficulties. Sweetspotted Dig, Ground Burst and Air Dash & Extremespeed. At 0% it falls short of the necessary amount of knockback, KOing a character as light as Template:SSB4 at 12%. When characters are hit by any attack (be it a physical attack, a projectile, an item, etc. KO 1: AAAHHHHGGG!!! The KO property is reset once a character lands on the gro… However, it also includes a few moves and hazards that do not inflict any knockback, such as Instant KOs: The following video demonstrates several one-hit KOs from every Smash game: The Subspace Army (enemies and opponents), Playable characters' moves (with Rage applied). The third game in the series, Super Smash Bros. Brawl (2008) for the Wii, introduces Final Smashes, brings back the long-absent Pit from Kid Icarus, and even features third-party characters from outside Nintendo's stable; in this case, Sonic the Hedgehog and Metal Gear's Solid Snake, the former fulfilling a nearly two-decade … The KO must be the last in the match, i.e. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with high damage percentages. For Super Smash Bros. for Wii U on the Wii U, a GameFAQs message board topic titled "I like the Screen KO in this upcoming game...so funny". ", It's not over yet....! Paulentia: "So this is the pup who saved the world from … If a character is hit at any time during a stock, it becomes impossible to self-destruct; a KO will be given to whoever made the last hit. The opponent is flung into a wall, which absorbs enough knockback to prevent the OHKO, or successfully executes a wall tech. ("油断した...", I was careless...! Stage elements do not change the KO property. A No KO Custom Stage is one confined by objects which cannot be passed through, where it is generally impossible to be KO'd or SD. A Star Knock-Out or Star Finish (abbreviated as Star KO) is a type of KO. Like Brawl, SSB4 continues to add OHKOs to the game, though mostly playable characters’ moves. These stages are 75m, Rumble Falls, Hanenbow, Pirate Ship, Flat Zone 2, Mario Bros., Delfino Plaza’s square, the elevated part of Rainbow Cruise, the World 1-2 version of Mushroomy Kingdom and any custom stage with an high enough platform. ", From SmashWiki, the Super Smash Bros. wiki, For KOs that the victim fly through the background and away from the stage, see, For KOs that the victim hit the screen before falling, see, https://www.ssbwiki.com/index.php?title=KO&oldid=1488972, Multiplayer: Removal from the rest of the match. Luigi is a playable character in Super Smash Bros. Battle Royale. KO 1: Fandom Apps Take your favorite fandoms with you and never miss a beat. Many other enemies and several opponents are also capable of OHKOs. ". Contrary to its name and intention, Little Mac's KO Uppercut does not KO until above about 30% damage. The following will usually cause an OHKO on Hard difficulty only: While inaccessible in a regular fashion without hacking, the gun found on the Free the Spirit screen's stage is programmed in as its own usable item, inflicting 25% damage with OHKO power. ), Shulk: "Not good!" These moves include, for example, forward smash and up smash, but also punches, kicks, and other moves. In Super Smash Bros., members of a team (such as the Fighting Polygon Team) do get Star KO'd. Take your favorite fandoms with you and never miss a beat. Byleth (Male): "Not my best!" However, there are a handful of characters with only one KO scream, which are: StreetSmash gives Pac-Man a KO sound not heard normally. When characters are knocked beyond the upper blast line (save for a few exceptions), they fly through the background and away from the stage while usually screaming or shouting, and eventually disappear as a star. Golden Bracket. Losing all HP in Stamina Mode results in a KO without crossing a blast line, and some attacks and hazards can cause instant KOs without the target crossing the blast line or being launched at all. Moreover, getting KO'd during the usage of certain Final Smashes such as Giga Bowser will result in a self-destruct instead of a KO, even if players have been damaged by opponents previously. Combined Master Hand’s and Crazy Hand’s Applause (if all hits connect) and Sandwich Punch. A cannon resets the KO property as well. Master Hand's and Crazy Hand’s Power Punch, Flying Punch and Jetstream. Ridley’s Blasting Roar, Porky Minch's Dash and Galleom's Shockwave can also carry the player past the side blast lines, but only under certain conditions and can be easily avoided. A Screen KO is a type of KO in the Super Smash Bros. series and Super Smash Flash 2 where a character falls and crashes into the screen while making a sound when they are sent flying above the blast line. During this time, ghosts and spirits of the dead arose from their resting places and attacked a rural Chinese village. ", No...! ), Robin (Male): "Reckless fool...!" Screen KO is a term regarding a special type of KO in the Super Smash Bros games. The following video demonstrates all the moves and hazards in Ultimate that inflict enough knockback to KO at 0%, alongside some powerful moves that don't. Stage elements in SSB will reset the KO property to null with the exception of the acid on Planet Zebes, so for example, if a character is sent flying by an opponent's attack but is then hit by an Arwing's laser and KO'd, nobody receives the kill. Luigi plummeted on Tier List 3: He went from 6th of 13 to 14th of 22. The amount of KO Stars received is dependent on the amount of times a KO … He tries to ride with no hands, but falls over as soon as he tries before getting up. Master Core’s final explosion on 8.0 difficulty or above is the only OHKO that never KOs the player, since the battle is already won before the hitboxes land. Angry Kid pulls out his catapult called the "Cobra Matic Ultra Twang 69". Mario's Down taunt: Mario's Side taunt: Mario's Up taunt: Luigi's Down Taunt: Luigi's Side Taunt: Luigi's Up Taunt: Victories/Lose pose. Watch every character in Super Smash Bros Ultimate Go SPLAT right into your screen! Just post the link of the gameplay videos and I'll do it right away. However, for whatever reason, this format was heavily altered for Super Smash Bros. Brawl. Tourney just like she doesn't want to touch Shuma-Gorath in Marvel vs. Capcom 3: Fate of Two Worlds. Characters can also be KO'd in the Subspace Emissary if they are crushed by moving walls, ceilings, or floors. The move requires more hitboxes to land but some of them fail (for example, Opponents are under an effect that makes them more resilient (such as being. While the following moves do not guarantee OHKO power under normal circumstances, with Rage they can perform an OHKO: Beetle, Boss Galaga, Kyogre's Hydro Pump and Oshawott's Surf can push the players past the blast lines, but as they inflict no conventional knockback they are not considered one-hit KOs. Only 41 days until Super Smash Bros Ultimate! The following video demonstrates nearly all the moves and hazards that KO at 0% in Melee: Brawl continued the trend of adding several OHKOs into the game, resulting in a huge number of them (especially in The Subspace Emissary). Due to perfectly horizontal knockback, this attack will also cause a guaranteed KO for poor recovery characters even on lower difficulties. ; Super Smash Bros. is the only game to feature all portrait … If against two players, Tabuu will attempt to smash them together with the Chain, always resulting in a double OHKO. Final Smash- (Both) K.O. While most characters simply emit pain sounds of various kinds when KO'd, from Brawl onward, a few such as Pit and Robin can speak phrases. Touching the Porky Bots sent out by Porky Minch. If the property is null, the KO counts as a self-destruct. Every character in Super Smash Bros. Hsien-Ko's rival is a mole, and that mole is Professor Mole. Mario's KO 1: Mario's KO 2: Mario's Star KO: Mario's Screen KO: Luigi's KO: Luigi's KO: Luigi's Star KO: Luigi's Screen KO: Taunts. Ultimate contains its very own Tips and Tricks page which lists a variety of tips about a Fighters, Techniques, Items, and Stage, and more. Other hazards are also capable of OHKOs on this stage, such as Lion Tamers. Stage elements do not change the KO property. This situation is similar to Smash 4Template:'s Target Blast bomb. Also, nearly all Tabuu's moves are guaranteed OHKOs in every situation, most of them even in Boss Battles (where the player has only one life and no continues). ), Corrin: "How... can this..." ("こんなことって...", How can this...) (Female Corrin drags the line for much longer compared to Male Corrin. If the initial take off lands, the attack OHKOs, If an uncharged Hothead is hit by an electric or flame-based hitbox that deals over 30% damage (such as, If the the bite lands on the mouth’s edge, it deals the same, immense knockback of, If a character is fired by the catapult and hit by a strong attack at the same time (such as. Due to perfectly horizontal knockback, this attack will also cause a guaranteed KO for poor. Kyo attacks with a burning right hook, then a burning upper, then finally elbow downwards (11%) ("しまった...", Dang it...! Ultimate with of 2018 nintendo switch Characters Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi - Saeko Shimazu, Kirby - Makiko Ohmoto, Fox, Pikachu - Ikue Otani, Luigi, Jigglypuff/Purin - Mika Kanai, Ness - Makiko Ohmoto, Captain Falcon, Princess Peach - Samantha Kelly, Princess Daisy - Danna Mustard, … Chain of Light. In Boss Battles, boss attacks are normally weaker, having slightly more than one half of their original speed and power (with some notable exceptions). Tabuu's Bullet Rain is always a KO on every difficulty if the player is hit both by the first (high-damaging bullets) and the second hitbox (explosive sphere). The only way to survive is by jumping. Pit appears onstage from a beam of light from the heavens while looking upwards saying "That all you got?". In fact, used on Final Destination this move can KO the lighter characters only starting from 45%. Finding solace in smuggled books and meditation, he developed incredible powers of concentration. While the majority of OHKOs will fail to work on characters under the effects of a. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. Ultimate, Sometimes all fighters get a Star KO or Screen KO. This page lists the moves that can OHKO within the rules mentioned above. ("不覚...! In this video, Here is a showcase of all the Star KOs, Screen KOs and Crowd Cheers in Super Smash Bros 64! If players jump off the stage during a Final Smash such as Zero Laser, then, unless someone else hit them before landing, it will count towards the user of the Final Smash, instead of the last one to hit them (Samus in this case). Super Smash Bros. 4 appears to retain the Brawl system, but with one notable change: in matches of two players, any self-destructs are also credited as KOs for the opponent. Blast Waves if the player does not defeat it in time (about 45 seconds). Although it can't be qualified under the required conditions, Pikachu's Thunder can KO most (if not all) characters at 0% on several specific stages with a high enough top platform, due to having very high knockback in Brawl. A KO, short for knock-out or knock-off, commonly known as a death or a kill or even a finishing blow by Stamina Mode, occurs when a player is launched beyond the stage's blast lines by the opponent's actions used in the Super Smash Bros. series. Also, in the beginning of the seco… Also, Template:SSB4's reverse aerial Warlock Punch is the most powerful non-OHKO attack, KOing Template:SSB4 from the center of Final Destination as low as 1% on its sweetspot. In Super Smash Bros. and Super Smash Bros. Melee, each character has a "KO property" which starts out empty. Moves that hit an opponent who is close to a blast line (such as. ", I was careless...! ", Darn...! or "Shoot!" Several characters also gain the ability to instant KO through Final Smashes or special moves; these do not count as OHKOs and belong in its respective page. The following will usually cause an OHKO on Intense difficulty only: The following will cause an OHKO on both Very Hard and Intense difficulties: The following will cause an OHKO on Hard or higher difficulties: The following will cause an OHKO on Normal or higher difficulties: The following will cause an OHKO on every difficulty: Touching a Trowlon on every difficulty is not an OHKO in conventional terms, since it simply carries the player past the top blast line for a guaranteed KO. ", I was careless...! Marill's Tackle can push players past the side blast line, but as it inflicts no conventional knockback it is not considered a one-hit KO. Each player controls a small hand cursor which carries an emblem displaying their control port number and color. This is done to partially compensate the fact that the player has only one, However, since the player’s gravity and falling speed as restored to normality, boss attacks usually have the same. When a character is knocked beyond the upper blast line, they fly through the background, yell/scream/say something/etc, and eventually disappear as a star. The KO'd player is sent to a revival platform to re-enter the match. ), their KO property is set to match whoever made the hit. However, this format was altered for Super Smash Bros. Brawl. All characters have the same KO explosion, namely, a gigantic colorful blast that extends in the direction the victim was KO'd, in the color of the player's port: Player One's explosion is red, Player Two's is blue, CPUs are grey, and so on. Other boss attacks are also capable of OHKOs. In multiplayer modes in Melee, Brawl, and SSBWU/3DS, KO Stars appear in the player character portrait tallying the number of stocks taken off of other players. When he was subjected to military experiments with the experimental steroid Venom, his iron-forged will … In addition to the colorful KO blast, every fighter makes a loud, distinct vocal sound upon being KO'd, though there are some exceptions who are silent due to lacking voice lines. The first two can also be easily escaped by button mashing at 0%. The only way to survive is by jumping off. Ultimate is getting smashed into your screen! Super Smash Bros. When the character is KO'd, the KO goes to whoever matches the KO property. Final Smashes executed using Final Smash Meter always lose their OHKO power, with Critical Hit KOing Mario at 20%. This game alone features much more guaranteed OHKOs than all the other four games combined together: more than double (over 75%). (♂: "くそっ...! ), Simon: "Curses!" Trivia. For example, a fresh fully charged Flare Blade will sufficiently overcharge a Hothead, but doing so in Training with stale moves disabled removes its ability to sufficiently charge it, as the additional 1.05x freshness bonus just barely grants Flare Blade enough damage to do so. Special Quotes. Moves with the potential to OHKO are not necessarily guaranteed to do so, and may fail to OHKO under the following circumstances: A Final Smash executed using Final Smash Meter always loses its OHKO potential, unless specific Spirits prevent this. Only two characters have slightly different KO explosions, Mega Man and Luma: Mega Man will split up into orbs the color of his costume (alongside the normal explosion), like he does when he dies in the Mega Man series (they will sometimes not appear if many Mega Mans are KO'd at the same time), while Luma's explosion is smaller and creates colorful stars. When the character is KO'd, the KO goes to whoever matches the KO property. Other hazards are also capable of OHKOs, while others can inflict an Instant KO. In Super Smash Bros. The difference is more evident on the lower difficulties (Easy overall) than on the higher ones (Intense in particular). Hsien-Ko impales the ground with her arms, causing huge blades to come out of the ground, moving across the screen. Instead of being Star KO'd off the top blast line and flying away from the stage, the character appears to fly at the screen blocking a part of the view and hit the screen before falling down and being KO'd, which may be how Screen KO's got their name. Final Smash - Painis is Ready to Eat You K.O.s. He fires a rock directly towards the nearest combatant in the direction he faces. Notice that the Porky Statue, Jyks and Quark Mines are sometimes considered enemies, since they move and chase the player. So if a character is hit by an attack and jumps off the edge, it will count as a KO, not an SD. By 2005, the Fire Emblem series of tactical role-playing fantasy video games had fully been established as an internationally famous and successful franchise, thanks in no small part to the inclusion of previous Fire Emblem protagonists Marth and Roy in 2001's immensely successful Super Smash Bros. Melee as playable characters. A One-hit KO occurs when the target suffers a KO even when their damage is at 0%, while an Instant KO completely bypasses knockback and damage. While it isn't accessible in regular battles, the bomb used in the Target Blast stage apparently has more than enough power to OHKO under normal conditions. With Rage, it eventually gains OHKO power. ("あら?", What?) ; ♀: "いやぁっ! In fact, aside from the Home-Run Bat, only one move in the game is able to OHKO, under uncommon conditions: The following will usually cause an OHKO on Very Hard difficulty only: The following video demonstrates the main moves that KO at 0% in Smash Bros: Unlike in Smash 64, there are multiple moves that can OHKO in Melee, including playable characters’ attacks and stage hazards. Isaac, Devil, Kyogre's Hydro Pump and Piplup's Surf can push players into the side blast line, but as they inflict no conventional knockback they are not considered one-hit KOs. The same strengthening, if not, even more, will be seen again in Brawl. For Super Smash Bros. While touching a Klaptrap on Jungle Japes causes a powerful meteor smash of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above. Tabuu has only one non-OHKO attack on Intense difficulty: Eye Lasers, that KOs well below 50%. In a team match, the player can, Characters can also be KO'd in the Subspace Emissary if they are. ("やられた...! Master Hand's and Crazy Hand's Finger Drill if most hits connect. Meta Ridley's Falcon Flyer Pull on every difficulty is not an OHKO in conventional terms, since it simply drags the player past the bottom blast line for a guaranteed KO. On the other hand, many Final Smashes and items that were able to one-hit KO before have been severely nerfed in this game. They still remain relatively rare, however. However, since it simply hits opponents close to the blast line, Thunderspiking can never be truly considered a one-hit KO under the general definition. Making the Character lose control till He lose a stock. ), Lucina: "こんなところで...!" In SSF2. Due to perfectly horizontal knockback, this attack will also cause a guaranteed KO for poor recovery characters even on Easy difficulty. Ultimate, displayed at the bottom of each player's character selection screen panel. Star KO: AHHHHHH!!! Hsien-Ko thinks that both Berserker and Frank West has a lot of weapons. … They would … ), Byleth (Female): "Forgive me!" He's not really a rushdown … In simple terms, it goes to whoever made the last hit. ), Robin (Female): "I was careless...!" An example is. Master Hand and Crazy Hand’s Crush (if all hitboxes land), Power Punch, Flying Punch (sweetspot), and Jetstream (sweetspot). The following will usually cause an OHKO on 8.0 or higher difficulties: The following video demonstrates all the moves and attacks that KO at 0% in “Smash 4”: {{#widget:YouTube|id=Dj5wW5-uFwI}}. Blast KO: "Ouch!" For example, if a player got knocked into a cannon on a custom stage and dies because the cannon shoots them past the blast line, it will count as an SD. The same applies to Borboras' very powerful wind, that pushes the player offscreen with power drastically increasing with the difficulty, and to Bucculus' kiss (although this one is very easy to avoid). ; In Brawl, a unique sound effect will play if the player is using a Wii Remote while selecting a character. In simple terms, it goes to whoever made the last hit. Notably, both of Ganondorf's KO voice line in Brawl and SSB4, female Corrin's and female Inkling's secondary KO voice lines are much longer than most other characters. ), Chrom: "Sorry!" Imprisoned from birth to serve his dead father's sentence, Bane was raised inside the horrific enviroments of a Santa Prisca prison. Victory 1: Victory 2: Victory 3: Lose: Character … List of Super Smash Bros. series characters, Ice Climbers (Super Smash Bros. Ultimate's Stamina Mode also uses one of these sounds for almost all characters except for Mario, Dr. Mario, Joker, Hero, Banjo & Kazooie, Terry, Byleth and Min Min who instead use their heavy knockback cries (in the case of Joker and Banjo & Kazooie, a unique voice clip plays instead). This is the first time that Luigi does not need to be unlocked in a Smash Bros. game. Smash Bros Wii U … In Super Smash Bros. In Coin Mode, Coins appear on the screen… (Decided at random) Screen KO: First Blast KO clip or "Oof!" ("油断しました...! A box at the bottom of the screen will usually change to reflect the character choice; in Super Smash Bros., a full … A KO, short for Knock-Out or Knock-Off, is the term used to describe the situation where a player is knocked back beyond the stage's blast lines by the opponent's actions. Electrical Shield (sparkles and Tabuu’s body hitbox). However, the majority are Final Smashes, items (mainly Pokéballs), stage hazards, enemy and boss attacks, with relatively few being standard moves of playable characters. Smash Aborted/No Contest . ), Richter: "Why?!" ("あら...", Oh dear...), Pit: "I'm done for..." / "I'm finished..." ("やられちゃった...", I got hurt...), Pokémon Trainer: "Dang it!" ", Not good! Moves that KO at 0% were almost nonexistent in the original Smash. ("不味いね! Characters with invincibility from a Starman will also self-destruct instead of being KO'd. Screen KOs may happen in lieu of a Star KO in every game of the series, but it has a one in twenty … EX Smash- Chireitou. After their mother was killed by a scientific mole(Who's actually a powerful demon monster), she and her sister decided to use Tensei-no-Jutsu to save her, but they used a prohibited sub-division of this technique, Igyo Tenshin-no-Juts… / "Wha-!? ), their KO property is set to match whoever made the hit. characters hit the screen with their front and make … In Super Smash Bros. for Wii U, Screen KOs are disabled on Super Mario Maker, Jungle Hijinxs (normal form only), Flat Zone X, Duck Hunt, Wii Fit Studio, Pac-Land, and Umbra Clock Tower, and players Ultimate). Also, Bayonetta's Infernal Climax becomes the first playable character's move capable of an Instant KO. The first one can also be easily escaped by button mashing at 0%. Any throwable item under extreme conditions which cause them to move at a very high speed. The KO'd player is sent to a revival platform to re-enter the match. ), Dark Pit: "It's not over...!" Hsien-Ko says that she doesn't want to touch Lizardman in Super Smash Bros. Billy summon an giant Brain Alien. Another peculiarity specific to Ultimate is that, should a fighter be sent flying during their last stock and the current match end, their KO scream usually not play or play only very briefly. ", I've got hurt...! This screen is a simplified departure from the results screen used in Super Smash Bros. Melee, as it displays the name of the character followed by a listing which includes the number of point units earned for KO'ing the opponents in the match (which decreases by one point if the player loses a life), the remaining lives, the … A one-hit KO, commonly abbreviated as OHKO (also referred to as an Instant KO in Melee), is an attack in the Super Smash Bros. games with such high base knockback that it KOsan opponent at 0%. KO'd another fighter: "YES!" In Cruel Melee, almost all the attacks of the Fighting Wire Frames are powered so much that they can easily OHKO every character. There are exceptions, however, particularly during most Final Smashes. Not to be confused with Star KO.. Knockout Stars are "medallions" for KOing opponents in the Versus Mode or online play of Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Such attacks currently exist in every installment of the series. Done by pressing repeatedly three times. ), Wii Fit Trainer (Female): "Oops!" In SSBB, a character's KO property is never reset during a stock. The launch rate is lower than standard, reducing knockback. Screen KOs has been around ever since the first Super Smash Bros and has changed over time all the way to Super Smash Bros Ultimate. This page was last edited on October 20, 2020, at 22:27. Note: This is almost like Dr. Mario FS, but Without hurting anyone and instead with Losed Control KO … Super Smash Bros. This change only affects KO-based statistics; it has no real effect on who wins the match. The maximum amount of characters that can be Screen KO'd at one time is three. Tourney and its sequel, the first six words are used as a special On-Screen Appearance quote, albeit in the form of a question, and the last three words are used whenever Shin is sent into a Star KO… The KO property is reset once a character lands on the ground and is no longer moving as a result of the attack's knockback. The final explosion after unleashing the last Blast Wave (sweetspot). On the higher difficulties of The Subspace Emissary (but even on the lower ones in some cases), several enemy attacks are invariable OHKOs, as well as many boss attacks. When characters are hit by any attack (be it a physical attack, a projectile, an item, etc. If there's anymore, I can post it on the Smashpedia wiki on the Screen KO page. (When fighting Pyrrha) Trivia. In Melee, members of a computer team (such as the Fighting Wire Frames) don't experience Star KOs, instead undergoing the usual colorful explosion (However, in Event Match 37, they can get Star KO'd). KO 2: MY GUT! In Brawl, a character's KO property is only reset 3 minutes after landing on the ground. Tourney and its sequel is the same as that in Super Smash Bros. Brawl, but only in normal Lightning Strike (only used at low health; it deals massive, Iron Tail boosted by Roar (sweetspot; Roar is sometimes used to. Line ( such as smash bros wiki screen ko is by jumping off format was heavily altered for Super Smash Bros pulls out catapult... And Crowd Cheers in Super Smash Bros Wii U … a Star Knock-Out or Star Finish ( as... Will fail to work on characters under the effects of a this attack will also cause guaranteed..., but also punches, kicks, and other moves almost guaranteed KOs,... 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